Studio lead
Sets the direction, keeps the scope honest, and makes the final call on what ships.
Diet Bloxy Cola is a small, independent game studio in New York. We make original games on Roblox and keep working on them long after they launch.
We started Diet Bloxy Cola to make our own games, with their own ideas and their own reasons to come back. Not copies of whatever is trending.
So we stayed small. We own our games, we run our own community, and we listen to the people who actually play. When something feels off, the person who can fix it is right there. When something works, we build on it the same day.
Right now we are heads down on Shoplifters. It is the first of a few games we want to make, and we would rather get it right than rush it out.
Four things go into everything we ship. They are the reason a Diet Bloxy Cola game feels like one.
We make our own characters, worlds, and ideas. We do not copy whatever trended last week.
We ship, watch how people play, read the comments, and push updates fast.
How a game controls and feels comes first. We obsess over the first minute of play.
Sound, animation, and the little touches. That is the part players remember.
No middle layers. The people who make the calls are the people building the game.
Sets the direction, keeps the scope honest, and makes the final call on what ships.
Owns the first minute of play: the controls, the pacing, and why you press play again.
Makes the games clear at a glance and fun to look at, from cans to characters.
Keeps the game fast and fair, and builds the systems that make it all work.
Runs the playtests and brings player feedback back to the team.
Sound design and the last ten percent, the part you cannot name but always feel.
We hire rarely, but we always read a good pitch. Tell us what you would build with us.